Rabu, 29 Januari 2014

Pet

How are Pets Obtained?

Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a Story Quest, some are cash exclusive while some are obtained through Events.
Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1.

The Perfect Companion for your Adventures!

  1. Visit Elder and speak to Hoffman.
  2. Enter 2-1 and collect 4 Purified Jewels, which are obtained from the Ghost Magicians.
  3. Collect 1 Ent Orb by defeating Ent, the boss of 2-1.
  4. Go to 2-2 and eliminate the Giant Phoru.

Congratulations! You have obtained a Pocket Phoru!

Starting Your Pet

Once you get your pet, it will be available under the Special tab in your inventory.
Right click it and a message will come up.
Petname.png
Once you name him/her, your pet is ready to begin!


Pet Menu Interface

Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.
It should direct you to this screen:
Petmenu.png

Buttons

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.


Pet Evolution

Life Crystal
Pets usually have four forms. The forms are termed:
  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult
Pets usually start as a crystal, having no skills or functions until they become an Infant.
In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.
Afhung.png

Evolution Forms

Name Infant Teen Adult SPECIAL
Pocket Phoru Petit STG1.png Petit STG2.png Petit STG3.png Petit STG4.png
Rudolph Phoru Rudolph STG1.png
Ancient Phoru Ancient STG1.png Ancient STG2.png Ancient STG3.png
Ancient Phoru: Dark DBABB STG1.png DBABB STG3.png DBABB STG2.png
Ghost Phoru: Flame Ghost Phoru Flame.jpg
Ghost Phoru: Ice Ghost Phoru Ice.jpg
Ghost Phoru: Light Ghost Phoru Light.jpg
Ghost Phoru: Darkness Ghost Phoru Darkness.jpg
Tree Knight TreeK STG1.png TreeK STG2.png TreeK STG3.png
Tree Knight: Spring Tree Knight Spring1.jpg Tree Knight Spring2.jpg Tree Knight Spring3.jpg
Tree Knight: Autumn Tree Knight Autumn1.jpg Tree Knight Autumn2.jpg Tree Knight Autumn3.jpg
Tree Knight: Winter Tree Knight Winter1.jpg Tree Knight Winter2.jpg Tree Knight Winter3.jpg
Tree Knight: Christmas Tree Tree Knight Christmas Tree.jpg
Tree Knight: Father Christmas Tree Knight Father Christmas.jpg
Magician Magician STG1.png Magician STG2.png Magician STG3.png
Mystic: Normal MystNorm STG1.png MystNorm STG2.png MystNorm STG3.png
Mystic: Red MystRed STG1.png MystRed STG2.png MystRed STG3.png
Mystic: White MystWhite STG1.png MystWhite STG2.png MystWhite STG3.png
Mystic: Yellow MystYell STG1.png MystYell STG2.png MystYell STG3.png
Hatchling: Normal Icon baby.jpg Icon teen.jpg Icon adult.jpg
Hatchling: Wild Hacthling Wild1.jpg Hacthling Wild2.jpg Hacthling Wild3.jpg
Hatchling: Light Hacthling Light1.jpg Hacthling Light2.jpg Hacthling Light3.jpg
Hatchling: Darkness Hacthling Darkness1.jpg Hacthling Darkness2.jpg Hacthling Darkness3.jpg
Hatchling: Fire Hacthling Fire1.jpg Hacthling Fire2.jpg Hacthling Fire3.jpg
Hatchling: Star Hacthling Star.jpg
Uniel Uniel.png Uniel (Teen).png Uniel (Adult).png
Uniring UniringInfant.JPG UniringTeen.png UniringAdult.png
Kumiho: Snow Kumiho Snow1.jpg Kumiho Snow2.jpg Kumiho Snow3.jpg
Kumiho: Flame Kumiho Flame1.jpg Kumiho Flame2.jpg Kumiho Flame3.jpg
Kumiho: Cursed Kumiho Cursed1.jpg Kumiho Cursed2.jpg Kumiho Cursed3.jpg
Kumiho: Stone Kumiho Stone.jpg
Mana Eater Mana Eater Pet.jpg
Blood Eater Blood Eater Pet.jpg
Blue Panda Blue Panda1.jpg Blue Panda2.jpg Blue Panda3.jpg
Red Panda Red Panda1.jpg Red Panda2.jpg Red Panda3.jpg
Hat Monster: Yellow Hat Monster Yellow.jpg
Hat Monster: Ebony Hat Monster Ebony.jpg
Arctic Hunter Peng Peng1.png
Snowman Snowman1.png


Pet Skills

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.
Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.
Each Pet has 4 types of Energy :
1. Body
2. Soul
3. Attitude
4. Fetch
Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)

PetGuide5.png

There is a prerequisite in the pet's form to unlock each energy:
- Getting Fluid form will allow your pet to unlock the Body energy
- Getting Adult form will allow your pet to unlock Body and Soul energy
- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)
- Buying the Fetch Aura PetPickUp.png from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.
Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity(Except for Fetch). If his Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Skills

Pets have 2 types of skills:
Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.
Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.
Pet MP is a seperate MP bar that fills up as the player attacks.

Table of Pet Skills

Encouragement and Fetch Aura effects are all the same regardless of pet.
Icon Effect
PickUpIcon.png Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.
'Grab them all! Never miss a single ED again!'
Encouragement.png Encouragement When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.
  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second


Normal Phoru
Energy Adult Form Preview Attacks
Icon Effect Effect Icon
PE BB1.png
Infant - Body
Natural Physique
Wind Attribute Resistance +25
+1% Piercing Effect Chance (If you have Wind Element)
Phorupet.png Feeding Bottle Toss
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them
Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.
PSI throw1.png
Infant
PE BB2.png
Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
Mug Cup Toss
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack
Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.
PSI throw2.png
Teen
PE BB3.png
Adult - Attitude
Cowardly Stance
Avoid +2%
Frying Pan Toss
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan
Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back
PSI throw3.png
Adult


Ruldoph Phoru
Energy Adult Form Preview Attacks
Icon Effect Effect Icon
PE RB1.png
Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
Dunno.png No Infant Form -
PE RB2.png
Teen - Soul
-
Max hp +5%
Physical Defense +2%
Magical Defense +2%
No Teen Form -
PE RB3.png
Adult - Attitude
-
Action Speed +1%
Awaken Charging +4%
Snowball Toss PSI RB1.png
Adult


Witch Phoru
Energy Adult Form Preview Attacks
Icon Effect Effect Icon
PE BB1.png
Infant - Body
Natural Physique
-
WPPreview.jpg No Infant Form -
PE BB2.png
Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -
PE BB3.png
Adult - Attitude
Cowardly Stance
Avoid +2%
Bat Toss
Witch Phoru will throw a bat
Toss - 350% Damage of your average Physical and Magical attack power.
WitchAtt.png
Adult


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.
Feedpet2.png
Pets accept the following foods:
  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.
  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.
Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.
  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info
JELLY STEP1.png JELLY STEP1 F.png JELLY STEP1 W.png 24x El-Gems (Lv.1-17)
1x Lv.1 Weapon Cast
These Jellies feed your pet when you are Lv.12-19
Resell Price = 10,560ED
JELLY STEP2.png JELLY STEP2 F.png JELLY STEP2 W.png 40x El-Gems (Lv.1-17)
1x Lv.1 Weapon Cast
These Jellies feed your pet when you are Lv.20-27
Resell Price = 14,400ED
JELLY STEP3.png JELLY STEP3 F.png JELLY STEP3 W.png 37x El-Gems (Lv.18-27)
1x Lv.2 Weapon Cast
These Jellies feed your pet when you are Lv.27-35
Resell Price = 18,240ED
JELLY STEP4.png JELLY STEP4 F.png JELLY STEP4 W.png 35x El-Gems (Lv.28-37)
1x Lv.3 Weapon Cast
These Jellies feed your pet when you are Lv.36-43
Resell Price = 22,080ED
JELLY STEP5.png JELLY STEP5 F.png JELLY STEP5 W.png 34x El-Gems (Lv.38-47)
1x Lv.4 Weapon Cast
These Jellies feed your pet when you are Lv.44 and up
Resell Price = 25,920ED
JELLY STEP6.png JELLY STEP6 F.png JELLY STEP6 W.png 33x El-Gems (Lv.48-57)
1x Lv.5 Weapon Cast
These Jellies feed your pet when you are Lv.52 and up
Resell Price = 29,760ED
JELLY STEP7.png JELLY STEP7 F.png JELLY STEP7 W.png 39x El-Gems (Lv.48-57)
1x Lv.5 Weapon Cast
These Jellies feed your pet when you are Lv.? and up
Resell Price = 33,600ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.
Feedpet.png
Petbag.png

Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru Petit STG1.pngx1 Petit STG2.pngx2 Petit STG3.pngx3 Petit STG4.pngx3
Ancient Phoru Ancient STG1.pngx3 Ancient STG2.pngx6 Ancient STG3.pngx9
Ancient Phoru : Dark DBABB STG1.pngx3 DBABB STG3.pngx6 DBABB STG2.pngx9
Tree Knight TreeK STG1.pngx3 TreeK STG2.pngx6 TreeK STG3.pngx9
Rudolph Phoru Rudolph STG1.pngx12
Magician Magician STG1.pngx4 Magician STG2.pngx8 Magician STG3.pngx12
Mystic: Normal MystNorm STG1.pngx3 MystNorm STG2.pngx6 MystNorm STG3.pngx9
Mystic: Red MystRed STG1.pngx4 MystRed STG2.pngx8 MystRed STG3.pngx12
Mystic: White MystWhite STG1.pngx4 MystWhite STG2.pngx8 MystWhite STG3.pngx12
Mystic: Yellow MystYell STG1.pngx4 MystYell STG2.pngx8 MystYell STG3.pngx12
Hatchling: Normal Icon baby.jpgx4
Uniel Uniel.pngx3 Uniel (Teen).pngx6 Uniel (Adult).pngx9
Uniring UniringInfant.JPGx3 UniringTeen.pngx6 UniringAdult.pngx9
Blood Eater Blood Eater Pet.pngx16

Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.
The checkbox on the top enables Automatic Feeding.
When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:
  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.
You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.
Petinteract.png
Your pet's Affinity will also affect on how he/she will respond to you.
Here's a following list of commands you can type to your pet that he/she will respond on:

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.
Tendency.png


General things to know about Pet Personality before we get started:
  1. Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.
  2. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  3. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
  4. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)

When pet is turned Sociable(+),
  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.
To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 6% or less (Excluding the first food of the day, and when you are at affinity 100%)

When pet is turned Shy(-)
  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.
To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be more than 6%.
If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.
———————
When turned Impulsive(+)
  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.
To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)
  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.
To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)

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